Skyforge Review: Is Skyforge Pay To Win?

Skyforge: Since a long time ago, the Switch has been begging for an MMO. Who wouldn’t love an MMO you could play on TV and the go? Skyforge had the chance to make up for this lack. Even though the free-to-play model usually seems more like pay-to-win, I decided to give Skyforge a shot.

Start on Your Journey to Eternity

Skyforge has a pretty good story for what it is. Most MMOs don’t have the most interesting stories, and even the best ones have stories that build up slowly. At the start of Skyforge, players discover their character is immortal—a god-to-be. From there, you’ll find out about Aelion, where the immortals train and hang out. As you learn more about your growing godhood, you’ll start looking for a mysterious being called the Gravedigger. It may not be anything special, but it works well enough and keeps you interested enough to keep playing.

Explore A Vast Space

The best part of Skyforge is how you play it. It’s easy to learn, fun to play, and keeps you busy. The game takes place in the world of Aelion, which is split into several provinces, each of which has its areas or sections. You can choose from story missions or side quests, which will tell you where in a province you need to go. A single level is usually pretty linear. You move from the start to the end, stopping at a few checkpoints along the way. During a mission, you rarely have to return to a place you’ve already explored. What’s nice is that you can open up your quests or missions from the menu and choose one. The game will then take you to the right place.

Combat isn’t very complicated, but that doesn’t mean it’s a bad thing. Your class also has a lot to do with how you fight enemies. In this game, you can choose from an amazing eighteen classes. You can use three of them right away: the Paladin, the Lightbringer, and the Cryomancer. You can unlock the other fifteen classes if you save up enough in-game currency, which isn’t easy, or if you buy a different kind of in-game currency. If that sounds confusing, it is, but I’ll discuss the game’s money issues later.

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Each class has its attacks and skills.

I got a bundle with the game, so I had enough money to buy a few other classes. I tried out the Firestarter, the Outlaw, and the Gunner. I liked how each class felt completely different, with its skills, attacks, and way of playing. I thought the Paladin was a bit simple, but I liked the close-range fighting style. But the Cryomancer was by far my favourite class. Being able to attack from a distance and freeze enemies for a short time fits my play style very well. One thing I liked about the class system is that you can switch classes anytime from the main menu.

No matter what class you choose, most of your attacks are linked to the X, Y, and B buttons. As you level up your class, you’ll be able to use more skills and attacks, which will be assigned to the ZL button. Most of the time, R and ZR will be set to two attacks or skills. I was a little worried I’d get confused and forget which was which, but there’s a legend in the bottom right corner of the screen that tells me what each symbol means.

A blue bar in the bottom left corner of the screen shows how much Mana you have. Many of your skills require you to use Mana. Stronger abilities cost more, and once your stores are empty, you’ll have to wait a short time before you can use your more powerful attacks again. You can also dash short distances by holding down the left joystick. This can help you avoid attacks or get far enough away from enemies so you can heal if you need to.

Only a Little… Rough

Skyforge has a lot of different currencies, which is the last thing I don’t like about it. Some crystals look like medallions, others look like medals, and something called “knowledge of enemies,” which is kind of like their money. Even though they are different, it’s not clear at first which currency can be used in which situation.

At some point, you’ll figure out that enemy knowledge is used to improve your stats by upgrading the Tower of Knowledge, while two different types of currency are used to unlock classes. Not only is it unclear how to use the currency, but it is also not clear where and how to get each type (except for enemy knowledge, which you get by beating enemies). Overall, there needs to be more information about Skyforge’s currencies.

A good game that needs some work

I had a good time with Skyforge as a whole. The combat and missions made me want to play it again, and the story was entertaining enough, though not exactly captivating. Even though it has some problems, I think it could be a pretty good game with a little work. Depending on how the currency works and how much cleaning needs to be done, it could fill a huge gap on the Switch and give us an MMO we need.

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