Omega Strikers, the 3v3 sports-based battler, has a lot of different characters. To be more specific, there are 11 characters total, each with their own unique abilities and optimal builds. But, which characters work best in which roles, and why?
The game “technically” only has two Roles, a Forward and a Goalie, but each of these Roles has what are basically “sub-roles” within them, depending on the character. So, let’s take a look at all “three” of these Roles in Omega Strikers, which characters fit them the best, and why.
3/3 Goalie Recommendations
First up let’s talk about the Goalie-type characters. These are the characters that are at their best when they’re guarding the Goal Arc against any Core shots. Typically, they have abilities that place barriers, buff teammates or debuff enemies, or just simply affect a wide area. And, these abilities are much better at stopping the Core than sending it the other way.
Asher: The Unbreakable Wall
First up alphabetically is Asher, the newest character added to the game. Asher actually works pretty well as a Forward, but everything about her kit and design screams “Defender” and it’s truly where she does her best work.
When an Asher player knows what they’re doing, it’s basically impossible to get a Core through unless the enemy goes around her entirely thanks to her Arc Beam and Pathsplitter. And, even though she moves slow, Breakthrough lets her get to the Core quickly in an emergency. So, she’s a character who, on her own, can make the game very frustrating for the enemy team.
Dubu: The Endearing Defender
Likely the most “iconic” character of Omega Strikers so far, Dubu’s silhouette is pretty much what anyone first thinks of when they’re told to imagine a big burly Goalie.
This iconic talking giant hamster-like man can block off wide areas of the arena with Tofu Fortress, cover allies from afar with Bamboozle, and even change the tempo of a round entirely by stopping the Core with Somerassault. Like Asher, Dubu is a decent enough Forward, but he’s an absolute wall in the Goalie box.
Atlas: The Steadfast Protector
This space-time tech-wielding Paladin is a unique type of Goalie in that he’s also able to “cast” healing spells and revive any recently KO’d allies depending on where he places his Celestial Intervention ability.
Because this move is so useful, his overall defensive abilities are a bit weaker compared to someone like Dubu or Asher, but they’re by no means lacking. Astral Projection is basically a wall-type projectile block and Cosmic Expanse is a great AoE for putting pressure on enemies getting a bit too close.
Kai: The Natural Superstar
Kai, one of the poster children of Omega Strikers, being here on the Goalie side of the recommendations is likely not something that players were expecting. But, as the game has been played more and more, people have discovered that Kai is actually at his best defending the goal.
His Blazing Pace allows him to catch up to an out-of-reach Core, his Barrage gives him a cushion on receiving fast-moving shots, and a well-aimed Giga Blast can completely turn the momentum away from his goal and onto the enemies.
Luna: The Chaotic Rocketeer
Last up for the Goalie recommendations is Luna, but the funny thing is she only works well as a Goalie with one specific build. Using the Eject Button Training, Luna is able to use her B.O.O.S.T ability to Dash across the map, drop a C.R.A.T.E.R to send the Core flying into the enemy Goal and then blink back to the goal in an instant.
But, this does take some practice, as a poorly timed attempt will only end up leaving the Goal Arc completely open. In any case, despite Luna’s tiny size, she’s an absolute powerhouse of a Goalie.
2/3 Forward Recommendations
Now let’s talk about the other labeled Role in Omega Strikers, Forwards. Forwards are the ones out there running around the arena trying to get Goals.
They push back enemies, use abilities to circumvent the Goalie, and get all up in the enemy’s face to force the Core through. So, here are the characters that do the best job securing Goals, controlling the arena, and disrupting enemies.
Juliette: The Eager Rookie
Even more so than Kai, Juliette is basically the poster child of Omega Strikers. And, as such, she’s sort of the “baseline” character that players are meant to try out first before moving on to characters that more fit their individual preferences.
As a Forward, Juliette can be suffocating in her offense by combining Flying Phoenix with Flame Flurry. But, she can also play very defensively thanks to having a lot of speed and coverage of the arena. Some people play Juliette as a more KO-Focused Forward, and while that can work well in certain scenarios, she’s much more of a jack-of-all-trades.
Estelle: The Stunning Sniper
Again, like Kai, Estelle is meant to be a character that snipes with projectiles. But, while Kai’s sniping ability makes him a great Goalie, Estelle’s allows her to suddenly blow past the enemy’s defense in an instant.
Most Estelle players tend to line up a Piercing Shot right after a strike to suddenly blast the Core forward with speed, and if that doesn’t work they then Rose Warp to the opponent in question and try to throw off their response with Crystal Thorns.
Era: The Empowering Enchanter
Anyone who has played more than a few matches of Omega Strikers by now has likely been destroyed by or seen an ally destroyed by Era’s Special, Magic Maelstrom. This ability takes a lot of lining up, but if used correctly it often blindsides the Goalie with a Heavy hit into the back wall of the Goal for an instant Takedown.
Outside of this, Era is just a great mid-field Forward. With the right positioning she can give her other Forward and the Goalie a Haste buff with Flutter Fly or she can Debuff the enemy and Buff her allies with Bewitching Beam.
Juno: The Curious Explorer
Out of everyone, Juno is probably the most “Crowd Control” type of character on the roster. This adorable non-invasive space alien is all about spawning Blobs on the field that act as landmines for the enemy team. If the Core makes contact with one of these Blobs, it’ll automatically hit it back in the opposite direction.
But, if a Juno player uses their Strike right as the Blob makes contact, they can actually use Blobs to launch the Core in any direction they choose as if they were Striking it themselves. She has range, mobility, and a wide-area Special, her only real weakness is her ability to KO opponents.
1/3 KO-Focused Forward Recommendations
Last up is a sort of “made up” role, the KO-Focused Forwards. These are Forward characters that, more often than not, should be focused on disrupting and KO’ing enemy characters more than they should be focused on getting Goals. Their kits are tailor-made for building up Stagger, and they’re a constant annoyance to their enemies.
X: The Eccentric Brawler
The trope-y “delinquent fighter with the pompadour” named X is exactly what people would expect him to be and it’s great. His Bell Ringer basically makes it so that anyone close to X, especially near the edge of the arena, is in constant danger. His Bull Rush is a relatively low cooldown Heavy Hitter. And, his X Maximus Special turns him into the only character that can damage other players with Basic Strikes, which is obscenely strong in a Soccer-type piece of media where it’s all about kicks.
Drek’ar: The Intimidating Invader
Whereas X gets close to his enemies to punch them in the face, Drek’ar sneaks up on them to blast them with his shotgun. This tactical menace has a Stealth mechanic, a damage-over-time ability, and a shotgun blast that decimates enemies who get too close.
In most games, Drek’ar players have one goal, keep as many of their opponents KO’d for as long as possible by baiting them to the edges of the arena and blasting them to oblivion. While Juno is the happy-fun alien that comes to Earth, Drek’ar is much more the Space Horror type of alien.