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Genius Invokation TCG is a new card game released in Genshin Impact Version 3.3 update where players battle in a duel game with other characters or players. The game is a strategic battle, where players need to analyse what cards to use, in order to, defeat the other player’s character cards. There are many steps to understand this card game and so. In this part 1 of our guide, we will discuss and give an in-depth explanation of one of the aspects of the cards called ‘Action Cards’ in Genshin Impact TCG mode.
Genshin Impact TCG Action Cards Guide Part 1: Overview

Action Cards are usually called Fast Action Phase where there are different types of cards, that can be used to buff the character cards, heal them and provide special perks to implement. There are many different action cards but only 5 Action Cards can be pulled per round. Of course, players have the option to re-shuffle to get more desirable Action Cards. Just like Character Cards, Action Cards also require Elemental Dice in order to use them. The number and type of Dices players need to use is indicated on the top-left side of the Action Cards. There are around 3 types of Action Cards: Equipment Cards, Support Cards and Event Cards.
List of obtainable Action cards in Genius Invokation TCG
Equipment Cards
Cards that are equipped to the character cards to boost damage or spend less Elemental Dices for the active character. There are also Special Talent combat cards for each Character card, that enable a Special move for that particular character card.
Weapons

Name | Aquila Favonia | Lithic Spear | Magic Guide | Raven Bow | Traveler’s Handy Sword |
Description | The character deals +1 DMG. After the opposing character uses a Skill: If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round) | The character deals +1 DMG. When played: For each party member from Liyue, grant 1 Shield point to the character to which this is attached. (Max 3 points) | The character deals +1 DMG. | The character deals +1 DMG. | The character deals +1 DMG. |
Name | Sacrificial Bow | Sacrificial Fragments | Sacrificial Greatsword | Sacrificial Sword | Wolf’s Gravestone |
Description | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round) | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round) | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round) | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round) | The character deals +1 DMG. Deal +2 additional DMG if the target’s remaining HP is equal or less than 6 |
Name | Skyward Atlas | Skyward Harp | Skyward Spine | White Iron Greatsword | White Tassel |
Description | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. | The character deals +1 DMG. | The character deals +1 DMG. |
Artifacts

Name | Deepwood Memories | Archaic Petra | Blizzard Strayer | Heart of Depth | Crimson Witch of Flames |
Description | When the character uses a Skill or equips a Talent: Spend 1 less Dendro Die. Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro Dice. | When the character uses a Skill or equips a Talent: Spend 1 less Geo Die. Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo Dice. | When the character uses a Skill or equips a Talent: Spend 1 less Cryo Die. Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo Dice. | When the character uses a Skill or equips a Talent: Spend 1 less Hydro Die.Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro Dice. | When the character uses a Skill or equips a Talent: Spend 1 less Pyro Die. Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro Dice. |
Name | Adventurer’s Bandana | Laurel Coronet | Lucky Dog’s Silver Circlet | Broken Rime’s Echo | Exile’s Circlet |
Description | After a character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round) | When the character uses a Skill or equips a Talent: Spend 1 less Dendro Die. (Once per Round) | After a character uses an Elemental Skill: Heal self for 2 HP. (Once per Round) | When the character uses a Skill or equips a Talent: Spend 1 less Cryo Die. (Once per Round) | After a character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round) |
Name | Gambler’s Earrings | Instructor’s Cap | Thundering Fury | ViridescentVenerer | Wine-Stained Tricorne |
Description | After an opposing character is defeated: If the character this card is attached to is the active character, create Omni Element ×2. | After a character triggers an Elemental Reaction: Create 1 Elemental Die that matches this Character’s Elemental Type. (Max 3 times per Round) | When the character uses a Skill or equips a Talent: Spend 1 less Electro Die. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro Dice. | When the character uses a Skill or equips a Talent: Spend 1 less Anemo Die. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo Dice. | When the character uses a Skill or equips a Talent: Spend 1 less Hydro Die. (Once per Round) |
Name | Mask of Solitude Basalt | Thunder Summoner’s Crown | Traveling Doctor’s Handkerchief | ViridescentVenerer’s Diadem | Witch’s Scorching Hat |
Description | When the character uses a Skill or equips a Talent: Spend 1 less Geo Die. (Once per Round) | When the character uses a Skill or equips a Talent: Spend 1 less Electro Die. (Once per Round) | After a character uses an Elemental Burst: Heal all your characters for 1 HP. (Once per Round) | When the character uses a Skill or equips a Talent: Spend 1 less Anemo Die. (Once per Round) | When the character uses a Skill or equips a Talent: Spend 1 less Pyro Die. (Once per Round) |
Final Thoughts
Genius Invokation TCG’s action cards have a lot of variations in themselves in Genshin Impact. Equipment cards, as the name suggests, are used to help boost the Character Card’s own damage. There are about 15 weapon equipment Cards that are used to equip the Character Cards and increase their damage by +1, as well as bring in added perks, depending on the weapon’s passive. There are about 20 artifact cards, which will help with being resourceful by using fewer dies and also boosting Elemental damage for the character cards.
What are your thoughts on our guide for the TCG Action Cards Part 1 in Genshin Impact? Let us know in the comments below!
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