Forspoken: In Tanta We Trust Review – The Final Verdict

After putting Forspoken: In Tanta We Trust through its paces, we’ve come to our final conclusion. This review will provide you with an in-depth look at the game, covering everything from gameplay mechanics to storyline. We’ll share our thoughts on whether or not Forspoken lives up to the hype, giving you the final verdict you need to make an informed decision.

Forspoken: In Tanta We Trust Review – The Final Verdict

Introduction

Forspoken is an action role-playing video game developed by Luminous Productions and published by Square Enix. The game follows the protagonist Frey Holland, who is teleported to the world of Athia, where she must fight against a malevolent force known as Tanta. The game has been praised for its graphics and gameplay mechanics, but has received criticism for its weak story and annoying protagonist. In response to this criticism, the game developers released a DLC (downloadable content) called In Tanta We Trust, which promises to improve the game’s writing and combat, with new spells and abilities.

DLC Improvements

In Tanta We Trust takes players back in time to witness the pivotal event responsible for much of what went wrong in the world of Athea. The DLC introduces historical versions of pivotal characters from Forspoken’s backstory, and Sinta is now a constant companion in battles. The DLC’s smaller scale creates a tighter, more focused experience with clever encounter design and interesting traversal options.

New magical abilities and power-ups in the DLC feel more substantial than in the base game, without the need to complete an open-world checklist. The combat is more refined, and the addition of new spells and abilities makes it more exciting. The DLC promotes experimentation with different playstyles, and the improved traversal options allow you to move around the world more freely while providing a more immersive experience.

Story Weakness

The story continues to be weak in comparison to gameplay, but the protagonist, Frey, is less annoying and more mature in the DLC. The DLC tries to improve the game’s writing, but the story still falls short. The plot seems rushed, and some parts feel unresolved. It is essential to play the main story of Forspoken to make sense of what happens in the DLC.

The DLC has a slow start in a linear tutorial level that takes control away from the player. The first hour of the DLC feels more like a chore you have to complete before getting to the exciting stuff. However, the game eventually picks up, and the thrilling action makes the slow start worth it.

Conclusion

In conclusion, In Tanta We Trust is an “earnest attempt” at addressing criticisms of the base game. The DLC improves the combat and traversal mechanics by making the gameplay more exciting. The addition of new spells and abilities further enhances the combat experience. However, the story still falls short, and some players might find the DLC’s slow start frustrating. Overall, if you enjoyed the base game, In Tanta We Trust is a must-play.

FAQs

  1. Do I need to play the main story of Forspoken to play In Tanta We Trust?

Yes, it is essential to play the main story of Forspoken to make sense of what happens in the DLC.

  1. Does the DLC improve the writing?

The DLC tries to improve the writing, but the story still falls short in comparison to gameplay.

  1. Are there new spells and abilities in the DLC?

Yes, there are new spells and abilities in the DLC that make the combat experience more exciting.

  1. Is the protagonist less annoying in the DLC?

Yes, the protagonist, Frey, is less annoying and more mature in the DLC.

  1. Is the slow start in the DLC worth it?

The first hour of the DLC feels like a chore, but the thrilling action makes the slow start worth it.

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