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Tei: Well… we overdid it, and Nintendo pointed it out to us. (Laughs)
Kenta Nakanishi: We were worried that players would give up on the protagonist before they could get emotionally attached to them. (Laughs)
You thought Alear was being too vulnerable?
Nakanishi: Yes… (Laughs)
Tei: So, we decided to keep a good balance. We kept Alear’s fragile side in the beginning but showed them gradually growing braver. The protagonist – in other words the actual player of the game – embarking on a journey is a classic storyline of a Fire Emblem title, but we knew we wanted to create a story that matches the modern world and made some adjustments.
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